Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | Gen IV Dex |
Damage Taken |
| | | | | | | | | | | | | | | | |
*0.25 | *1 | *2 | *1 | *1 | *0.5 | *4 | *0 | *4 | *0.25 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *1 |
Locations |
Black | None. Pok�Transfer or Dream World |
White | None. Pok�Transfer or Dream World |
Black 2 | Evolve Nosepass |
White 2 | Evolve Nosepass |
Trainer Locations | | Details |
Flavor Text |
Black | It freely controls three small units called Mini-Noses using magnetic force. |
White |
Black 2 | It freely controls three units called Mini-Noses using magnetic force. |
White 2 |
Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
— | Magnet Rise | | | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
— | Gravity | | | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— | Tackle | | | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Iron Defense | | | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
— | Magnet Bomb | | | 60 | -- | 20 | -- |
The user launches steel bombs that stick to the target. This attack will not miss. |
— | Block | | | -- | -- | 5 | -- |
The user blocks the target's way with arms spread wide to prevent escape. |
7 | Iron Defense | | | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
13 | Magnet Bomb | | | 60 | -- | 20 | -- |
The user launches steel bombs that stick to the target. This attack will not miss. |
19 | Block | | | -- | -- | 5 | -- |
The user blocks the target's way with arms spread wide to prevent escape. |
25 | Thunder Wave | | | -- | 100 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
31 | Rock Slide | | | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
37 | Sandstorm | | | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
43 | Rest | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
49 | Power Gem | | | 70 | 100 | 20 | -- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
55 | Discharge | | | 80 | 100 | 15 | 30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
61 | Stone Edge | | | 100 | 80 | 5 | -- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
67 | Zap Cannon | | | 120 | 50 | 5 | 100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
73 | Lock-on | | | -- | -- | 5 | -- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
79 | Earth Power | | | 90 | 100 | 10 | -- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
— | Magnet Rise | | | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
— | Gravity | | | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— | Tackle | | | 50 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
— | Iron Defense | | | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
— | Block | | | -- | -- | 5 | -- |
The user blocks the target's way with arms spread wide to prevent escape. |
— | Magnet Bomb | | | 60 | -- | 20 | -- |
The user launches steel bombs that stick to the target. This attack will not miss. |
4 | Iron Defense | | | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
8 | Block | | | -- | -- | 5 | -- |
The user blocks the target's way with arms spread wide to prevent escape. |
11 | Magnet Bomb | | | 60 | -- | 20 | -- |
The user launches steel bombs that stick to the target. This attack will not miss. |
15 | Thunder Wave | | | -- | 100 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 | Rock Blast | | | 25 | 90 | 10 | -- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
22 | Rest | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
25 | Spark | | | 65 | 100 | 20 | 30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
29 | Rock Slide | | | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
32 | Power Gem | | | 70 | 100 | 20 | -- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
36 | Sandstorm | | | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
39 | Discharge | | | 80 | 100 | 15 | 30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
43 | Earth Power | | | 90 | 100 | 10 | -- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
46 | Stone Edge | | | 100 | 80 | 5 | -- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
50 | Lock-on | | | -- | -- | 5 | -- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
50 | Zap Cannon | | | 120 | 50 | 5 | 100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
TM06 | Toxic | | | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pok�mon using it. |
TM11 | Sunny Day | | | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 | Taunt | | | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 | Protect | | | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 | Smack Down | | | 50 | 100 | 15 | 100 |
The user throws a stone or projectile to attack an opponent. A flying Pok�mon will fall to the ground when hit. |
TM24 | Thunderbolt | | | 95 | 100 | 15 | 10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 | Thunder | | | 120 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM26 | Earthquake | | | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 | Double Team | | | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 | Sandstorm | | | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 | Rock Tomb | | | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 | Torment | | | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 | Round | | | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM64 | Explosion | | | 250 | 100 | 5 | -- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM68 | Giga Impact | | | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM69 | Rock Polish | | | -- | -- | 20 | -- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM71 | Stone Edge | | | 100 | 80 | 5 | -- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM72 | Volt Switch | | | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pok�mon in waiting. |
TM73 | Thunder Wave | | | -- | 100 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM78 | Bulldoze | | | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pok�mon's Speed stat is reduced. |
TM80 | Rock Slide | | | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 | Swagger | | | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute | | | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 | Flash Cannon | | | 80 | 100 | 10 | -- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 | Rock Smash | | | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | | | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |
Magnitude | | | ?? | 100 | 30 | -- | Details |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
Rollout | | | 30 | 90 | 20 | -- | Details |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Double-edge | | | 120 | 100 | 15 | -- | Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Block | | | -- | -- | 5 | -- | Details |
The user blocks the target's way with arms spread wide to prevent escape. |
Stealth Rock | | | -- | -- | 20 | -- | Details |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Endure | | | -- | -- | 10 | -- | Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Black 2/White 2 Move Tutor Attacks |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
Block | | | -- | -- | 5 | -- |
The user blocks the target's way with arms spread wide to prevent escape. |
Earth Power | | | 90 | 100 | 10 | -- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Fire Punch | | | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
Gravity | | | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
Ice Punch | | | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. It may also leave the target frozen. |
Iron Defense | | | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Iron Head | | | 80 | 100 | 15 | -- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
Magic Coat | | | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
Magnet Rise | | | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
Pain Split | | | -- | -- | 20 | -- |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Sleep Talk | | | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Snore | | | 40 | 100 | 15 | -- |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Stealth Rock | | | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Thunderpunch | | | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
Pre-Evolution Only Moves |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
Harden | | | -- | -- | 30 | -- | | Lv. 7 | |
The user stiffens all the muscles in its body to raise its Defense stat. |
Rock Throw | | | 50 | 90 | 15 | -- | | Lv. 13 | |
The user picks up and throws a small rock at the target to attack. |
Gen III & IV Only Moves (Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
Head Smash | | | 150 | 80 | 5 | -- | Egg Move |
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
Shock Wave | | | 60 | -- | 20 | -- | Gen IV TM34 |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
Secret Power | | | 70 | 100 | 20 | 30 | Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Captivate | | | -- | 100 | 20 | -- | Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift | | | ?? | 100 | 15 | -- | Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Ancientpower | | | 60 | 100 | 5 | -- | Move Tutor - PtHGSS |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Mud-slap | | | 20 | 100 | 10 | -- | Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt | | | 70 | 100 | 15 | -- | Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Stats |
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
Base Stats | 60 | 55 | 145 | 75 | 150 | 40 |
Max Stats Hindering Nature | Lv. 50 | 120 - 167 | 54 - 96 | 135 - 177 | 72 - 114 | 139 - 181 | 40 - 82 |
Lv. 100 | 230 - 324 | 103 - 188 | 265 - 350 | 139 - 224 | 274 - 359 | 76 - 161 |
Max Stats Neutral Nature | Lv. 50 | 120 - 167 | 60 - 107 | 150 - 197 | 80 - 127 | 155 - 202 | 45 - 92 |
Lv. 100 | 230 - 324 | 115 - 209 | 295 - 389 | 155 - 249 | 305 - 399 | 85 - 179 |
Max Stats Beneficial Nature | Lv. 50 | 120 - 167 | 66 - 117 | 165 - 216 | 88 - 139 | 170 - 222 | 49 - 101 |
Lv. 100 | 230 - 324 | 126 - 229 | 324 - 427 | 170 - 273 | 335 - 438 | 93 - 196 |
Can I Get a Probopass in Pokemon Black
Source: https://www.serebii.net/pokedex-bw/476.shtml
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